Skip to main content
All player commands require the player to be online and in-game. Console execution is not supported.

Skills management

/skills

/skills
command
Display your full skill list, grouped by category, with current values and lock mode indicators.
FieldValue
Permissionskills.use
Alias/skill
Usage/skills
Example
/skills
Shows all 37 skills organized by category (Combat, Magic, Crafting, Gathering, Thief, Taming, Survival, Other), colour-coded by value, with lock mode symbols (▲/▼/🔒) and your total skill points out of the cap.

/skills list

Identical to /skills. Lists all skills with values and lock modes.
FieldValue
Permissionskills.use
Usage/skills list
Example
/skills list

/skills lock <skill>

Cycle the lock mode for a skill through three states:
ModeSymbolEffect
UPSkill can increase; decreases normally
DOWNSkill can decrease; cannot increase
LOCKED🔒Skill neither increases nor decreases
Each call cycles to the next mode in order: UP → DOWN → LOCKED → UP.
FieldValue
Permissionskills.use
Usage/skills lock <skill name>
Example
/skills lock Swordsmanship
/skills lock Mace Fighting
Tab completion works for skill names, including multi-word names like “Mace Fighting”.

/skills guide

Receive the in-game guide book item. If your inventory is full, the book drops at your feet.
FieldValue
Permissionskills.use
Usage/skills guide
Example
/skills guide

/skills sb

Toggle the sidebar scoreboard on or off. The scoreboard displays HP, Mana, Stamina, and your STR/DEX/INT stats.
FieldValue
Permissionskills.use
Usage/skills sb
If the server admin has disabled scoreboard toggling (scoreboard.allow_player_toggle: false), this command will return an error.
Example
/skills sb

/skills language

View or change your display language.
FieldValue
Permissionskills.use
Usage/skills language [en|ja|reset]
SubcommandEffect
(no argument)Show your current language and list available options
enSwitch to English
jaSwitch to Japanese
resetRevert to your Minecraft client’s locale setting
Examples
/skills language
/skills language ja
/skills language reset
Language switching can be disabled server-wide via language.allow_player_change: false in config.yml.

Stats

/stats

Display your internal stats: HP, Mana, and the three derived attributes STR, DEX, and INT, along with their effects.
FieldValue
Permissionskills.use
Usage/stats
Example
/stats
Sample output
=== Your Stats ===
❤ HP: 156 / 180
✨ Mana: 15 / 20
────────────────
Stats: 225 / 300
STR: 80 ▲  (+80 HP, +8% mining, +8% lumber)
DEX: 45 ▼  (+22% attack, +4% move)
INT: 60 🔒  (-30% mana cost, +12% cast)
────────────────
Skills: 540.0 / 700
You can also lock individual stats using /stats lock <str|dex|int> [up|down|locked].

/arms

Inspect the weapon or armour you are currently holding. Displays base damage or armor rating, quality tier, durability, and crafter name (for Exceptional items). Requires the Arms Lore skill — higher skill reveals more detail.
FieldValue
Permissionskills.use
Usage/arms
Alias/armslore
Example
/arms

Magic

/rune <Power Words>

Cast a spell using the traditional Ultima Online Power Words incantation instead of the spell’s display name. Useful for players who have memorised the incantations.
FieldValue
Permissionskills.magic
Alias/powerwords, /pw
Usage/rune <Power Words>
Examples
/rune In Por Ylem
/rune Vas Flam
/rune Kal Ort Por
When two spells share the same Power Words (e.g. “Kal Vas Flam” maps to both Fire Wall and Flamestrike), the lower-circle spell takes priority.

/cast <spellname>

Cast a spell from your spellbook. You must be holding a spellbook in your main hand or off-hand, have the required reagents, and have enough mana. Casting is a two-phase process:
  1. Casting phase — a blue boss bar counts down. Moving more than 0.5 blocks cancels the cast.
  2. Targeting phase — a red boss bar appears. Left-click a target to fire; right-click to cancel.
FieldValue
Permissionskills.magic
Usage/cast <spell name>
Examples
/cast fireball
/cast Magic Arrow
/cast Greater Heal
/cast gate travel
Tab completion suggests spell names from your spellbook. Spell names are not case-sensitive.

/cast cancel

Cancel an in-progress cast or targeting phase. No mana or reagents are consumed on cancel.
FieldValue
Permissionskills.magic
Usage/cast cancel
Example
/cast cancel

/scribe <spellname>

Create a spell scroll using the Inscription skill. You must have paper and the required reagents in your inventory. Consumes paper on failure; reagents are only consumed on success.
FieldValue
Permissionskills.magic
Usage/scribe <spell name>
Alias/inscribe
Example
/scribe fireball
/scribe Magic Arrow

/scribe list

List all spells you can attempt to scribe, along with their required reagents.
FieldValue
Permissionskills.magic
Usage/scribe list
Example
/scribe list

/spellbook [spellname]

Receive a spellbook item. Without arguments, gives an empty spellbook. With a spell name, gives a spellbook containing that single spell.
FieldValue
Permissionskills.magic
Usage/spellbook [spell name]
Examples
/spellbook
/spellbook fireball

/spellbook all

Receive a spellbook containing all spells.
FieldValue
Permissionskills.magic
Usage/spellbook all
Example
/spellbook all

/spellbook list

List all available spell names.
FieldValue
Permissionskills.magic
Usage/spellbook list
Example
/spellbook list

/evaluate

Enter targeting mode and click a player to check their current mana and maximum mana. Requires the Evaluating Intelligence skill. Lower skill values introduce measurement error (up to ±20% at skill 0; exact at skill 100).
FieldValue
Permissionskills.magic
Usage/evaluate
Example
/evaluate

Thief

/hide

Attempt to turn invisible. Success rate equals your Hiding skill value as a percentage. Invisibility is broken by attacking, breaking blocks, using items, taking damage, or sprinting.
FieldValue
Permissionskills.thief
Usage/hide
Example
/hide

/detect

Scan nearby players who are hidden. Detection range equals your Detecting Hidden skill ÷ 10 blocks (up to 10 blocks). A successful detect reveals the hidden player and shows their location with particles.
FieldValue
Permissionskills.thief
Usage/detect
Example
/detect

/snoop

Enter targeting mode and click a player to attempt to view their inventory. On failure, the target receives a notification. If you succeed, clicking an item in the opened inventory triggers a Stealing attempt.
FieldValue
Permissionskills.thief
Usage/snoop
Example
/snoop

/poison

Apply poison from a poison potion in your inventory to the weapon you are holding. The weapon gains a poison charge. Each successful hit against a target consumes one charge and inflicts a 5-second poison effect.
FieldValue
Permissionskills.thief
Usage/poison
Example
/poison

/dragoninfo

View the current status of the Ender Dragon, including how many times it has been defeated on this server, its current HP scaling, and the time until the next respawn.
FieldValue
Permissionskills.use
Alias/dinfo
Usage/dragoninfo
Example
/dragoninfo

/sleep

Count your character as sleeping without actually lying in a bed. Useful when you are far from a bed but want to contribute to the vote-to-skip-night mechanic if the server has it enabled.
FieldValue
Permissionskills.use
Usage/sleep
Example
/sleep

Taming

/tame

Enter taming mode. Left-click a tameable mob to attempt to tame it. Right-click to cancel. The taming attempt times out after 10 seconds. Holding the mob’s favourite food gives a +20% success bonus.
FieldValue
Permissionskills.taming
Usage/tame
Example
/tame

/lore

Enter targeting mode and click a mob to view its HP, status, owner, and tame state. Requires the Animal Lore skill. Higher skill reveals additional detail such as attack power and drops for wild mobs.
FieldValue
Permissionskills.taming
Usage/lore
Example
/lore

Permissions reference

PermissionDescriptionDefault
skills.useAccess to basic skill commands (/skills, /stats, /arms)true
skills.magicAccess to magic commands (/cast, /scribe, /spellbook, /evaluate)true
skills.thiefAccess to thief commands (/hide, /detect, /snoop, /poison)true
skills.tamingAccess to taming commands (/tame, /lore)true
skills.adminAccess to all admin commandsop
skills.*All of the above
skills.use, skills.magic, skills.thief, and skills.taming default to true, meaning all players have access unless a permissions plugin explicitly denies them.

Build docs developers (and LLMs) love