Scrolls are single-use items that cast a spell without requiring a spellbook or reagents. They are consumed on use regardless of whether the cast succeeds. Reagents are locked into the scroll at creation time, so you can pre-craft scrolls as a spell backup for mages who run low on reagents in the field.
Scrolls are created with the /scribe command. The Inscription skill governs success rate and output quality.
Requirements
- Paper ×1 in your inventory
- All reagents for the target spell
- Inscription skill ≥ 0 (any level can attempt any scroll, though success drops sharply for high-circle spells)
Commands
/scribe <spell_name> — attempt to create a scroll for the named spell
/scribe list — list all spells you can attempt to scribe
success = Inscription − (circle × 10) + 50%
clamped to 10%–95%
| Inscription | Circle 1 | Circle 3 | Circle 5 | Circle 8 |
|---|
| 0 | 40% | 20% | 10% | 10% |
| 50 | 90% | 70% | 50% | 20% |
| 70 | 95% | 90% | 70% | 40% |
| 90 | 95% | 95% | 90% | 70% |
On failure: Paper is consumed; reagents are not consumed. You keep the reagents and can try again.
Resource consumption
| Resource | On success | On failure |
|---|
| Paper ×1 | Consumed | Consumed |
| Spell reagents | Consumed | Not consumed |
| Mana | Not consumed | Not consumed |
The Inscription skill level at the time of crafting determines scroll quality, which adds a flat bonus to cast success when you use the scroll later.
| Quality | Inscription skill | Cast success bonus |
|---|
| LQ | < 50 | +10% |
| NQ | 50–69 | +20% |
| HQ | 70–89 | +30% |
| EX | 90+ | +40% (+ scriber’s name in lore) |
The bonus stacks on top of the normal Magery-based success formula, making EX scrolls reliably cast even high-circle spells at low Magery.
[Fireball Scroll]
━━━━━━━━━━━━━━━━
Circle: 3rd
Mana: 3
━━━━━━━━━━━━━━━━
Effect:
Hurls a fireball that sets the
target on fire for 3 seconds.
━━━━━━━━━━━━━━━━
Right-click to use
Scribed by: Steve
Hold the scroll
Put the scroll in your main hand. No spellbook is required.
Activate
Right-click, or run /cast while holding the scroll. The spell’s cast-time and targeting phases proceed normally.
Resolution
The scroll is destroyed when the targeting phase ends — whether the spell fires, fails, or you cancel. Mana is still consumed on failure.
Recall and Gate Travel scrolls work in conjunction with a marked rune. Place the Recall or Gate Travel scroll in the main hand and the rune in the off-hand, then right-click to trigger the spell.
You do not need the Inscription skill to use scrolls — you can find them as monster drops and in loot chests.
Mob drops
| Mob | Drop chance | Scroll circles |
|---|
| Witch | 10% | C1–C3 |
| Phantom | 5% | C1–C3 |
| Blaze | 8% | C2–C4 |
| Evoker | 20% | C3–C5 |
| Enderman | 5% | C3–C5 |
| Wither Skeleton | 10% | C4–C6 |
| Illusioner | 25% | C4–C6 |
Chest loot
End City chests contain high-circle scrolls: Trial Chamber reward vaults (normal and ominous) contain scrolls from all circles:| Circles | Chance |
|---|
| C1–C3 | 8% |
| C4–C5 | 4% |
| C6 | 2% |
| C7 | 0.8% |
| C8 | 0.3% |
Admin give command
Operators can give scrolls directly:
/skilladmin give <player> scroll <spell_name>
/skilladmin give <player> scroll all
The all variant gives one scroll for every spell in the game.