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Four skills cover resource collection. Each has passive bonuses that scale with your skill value, plus an automatic system that activates at higher skill levels.

Mining

Mining raises when you break any ore block.

Effects

EffectFormula
Mining speed bonus+ (STR / 5 + Mining / 5) % — max +40 %
Rare ore bonus drop chanceMining / 2 % — max 50 % for one extra item drop
When a bonus drop triggers, particles and a sound notify you. The bonus applies to emeralds, diamonds, ancient debris, and other valuable ores.

Mining difficulty table

OreDifficulty
Coal10
Copper20
Iron25
Lapis Lazuli35
Redstone35
Gold40
Diamond60
Emerald70
Ancient Debris90
For fast early Mining gains, mine coal and copper. Move to iron and gold once your skill reaches 25–40. Switch to diamonds and emeralds above skill 60.

Lumberjacking

Lumberjacking raises when you break a log block. It grants chain chopping — breaking one log automatically breaks connected logs of the same type above it.

Chain chopping table

SkillLogs felled in chain
0 – 91 (no chain)
10 – 192
20 – 293
30 – 394
40 – 495
50 – 596
60 – 697
70 – 798
80 – 899
90 – 9910
100 (GM)Unlimited — entire tree

Chain chopping rules

  • Direction: Only upward. Breaking the base fells the whole trunk above; breaking mid-trunk only fells above that point.
  • Same species only: Oak logs do not chain into Spruce logs.
  • No axe required: The chain triggers even bare-handed.
  • Durability: Only one durability point is consumed for the first log; chained logs cost nothing.
  • Stamina: No stamina is consumed by chained breaks.
  • Processing: Chained breaks are spread over several ticks to avoid server lag (up to 5 blocks per tick by default).

Lumberjacking difficulty table

Wood typeDifficulty
Oak, Birch, Spruce, Jungle, Acacia, Cherry10
Dark Oak20
Mangrove25
Cherry30
Speed bonus: + (Lumberjacking / 10) % — max +10 %

Fishing

Fishing raises when you successfully catch something. The key feature is auto-fishing: once a fish bites, the skill may automatically reel it in and recast for you.

Auto-fishing probability

SkillBehavior
0 – 19Manual only — vanilla behavior
20 – 99Skill value % chance to auto-reel and recast
100 (GM)100 % — fully automatic, can AFK fish
1

Cast manually

Throw your fishing rod. Auto-fishing does not cast for you; you must start the session.
2

Fish bites

The game signals that something is on the hook.
3

Auto-reel check (skill 20+)

The plugin rolls against your skill value %. On success the fish is reeled in and the rod is automatically recast. On failure the fish escapes and you must retrieve the line and cast again manually.
4

GM loop (skill 100)

Auto-reel always succeeds. The loop continues until your rod breaks, you move, or you log out.
Rod durability reduction: Each cast (auto or manual) has a skill × 0.9 % chance to skip durability damage. At skill 100 this is effectively 100 % — rods never lose durability.

Fishing difficulty table

CatchDifficulty
Regular fish15
Tropical fish25
Pufferfish30
Treasure (enchanted books, etc.)70
At skill 20 – 99, a failed auto-reel means the fish escapes. You cannot do anything until you manually reel in the empty line. The message “Lost focus… the fish got away!” appears when this happens.

Farming

Farming raises when you harvest a mature crop. It provides auto-replanting and accelerated growth.

Auto-replant

When you break a fully grown crop:
  1. If you carry the correct seed (or the crop itself acts as its own seed), it is automatically planted.
  2. The seed is consumed from your inventory.
  3. Auto-growth immediately applies.

Auto-growth stages

After planting, your Farming skill advances the crop several growth stages — without consuming bone meal.
SkillGrowth stages advanced on plant
0 – 19+1 stage
20 – 39+2 stages
40 – 59+3 stages
60 – 79+4 stages
80 – 99+5 stages
100 (GM)Instantly mature

Supported crops

CropAuto-replantSeed item
WheatYesWheat Seeds
CarrotsYesCarrot
PotatoesYesPotato
BeetrootYesBeetroot Seeds
Nether WartYesNether Wart
TorchflowerYesTorchflower Seeds
Pitcher PlantYesPitcher Pod
Melons, pumpkins, sweet berries, bamboo, sugar cane, and cactus do not need replanting because their stem or base remains after harvest.

Farming difficulty table

ActionDifficulty
Till soil with hoe5
Use bone meal on crop15
Harvest / plant wheat10
Harvest / plant carrots or potatoes15
Harvest / plant beetroot20
Harvest melon or pumpkin25
Harvest Nether Wart35
Harvest / plant Torchflower40
Harvest / plant Pitcher Plant45

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