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Documentation Index

Fetch the complete documentation index at: https://mintlify.com/QuestCraftPlusPlus/QuestCraft/llms.txt

Use this file to discover all available pages before exploring further.

QuestCraft ships with a curated set of mods pre-installed to ensure the best out-of-the-box VR performance on standalone headsets. Rather than requiring users to hunt down and configure a modpack manually, these mods are bundled with the launcher and cover everything from core VR functionality to framerate and memory optimizations tuned specifically for mobile hardware.

Where the Mod List Lives

The full, authoritative list of pre-installed mods is defined in mods.json in the Pojlib repository. This file is updated by the QuestCraft team whenever mods are added, removed, or version-bumped.
View the live mod list at any time: mods.json on GitHub. This is the most up-to-date reference for exactly which mods and versions are bundled with QuestCraft.

Categories of Included Mods

VR / Core

These mods provide the foundational VR experience and Fabric compatibility layer. They cannot be disabled.
ModPurpose
VivecraftProvides all VR controls, roomscale movement, hand tracking integration, and stereo rendering. Without Vivecraft, QuestCraft is not a VR experience.
Fabric APIThe standard library required by the vast majority of Fabric mods. Nearly every other mod in the bundle depends on it.

Performance / Optimization

QuestCraft’s pre-installed optimization mods collectively replace the need for a separate modpack. They are carefully selected and tested to improve framerate, reduce memory pressure, and minimize stuttering on the constrained hardware inside standalone VR headsets such as the Meta Quest 2 and Quest 3. The exact mods in this category are listed in the mods.json file.
All pre-installed mods can be toggled off and on when creating a new instance — except Vivecraft and Fabric API, which are required core components and cannot be disabled.

Light Thin Wrapper Renderer

QuestCraft uses a custom renderer called the Light Thin Wrapper, developed in joint collaboration with the PojavLauncherTeam. This renderer enables fast, compatible Java Edition rendering on Android and mobile hardware by bridging the gap between Java Edition’s rendering calls and what the Quest’s GPU can efficiently execute. It is the key technology that makes running Minecraft: Java Edition on a standalone Android-based headset both possible and performant.

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